How to Rig Cartoon Characters in Cinema412 with Digital-Tutors
Digital-Tutors - Rigging Cartoon Characters In Cinema412
If you are interested in learning how to rig cartoon characters in Cinema412, you may want to check out the video course by Digital-Tutors. This course will teach you the tools and techniques for creating a cartoony control rig in Cinema412, step by step.
Digital-Tutors - Rigging cartoon characters in Cinema412
In this article, we will give you an overview of the course content, the benefits of taking the course, and how to get access to the course. We will also answer some frequently asked questions about the course.
What is the course content?
The course consists of 7 hours and 11 minutes of video tutorials, divided into 24 chapters. Each chapter covers a different aspect of rigging cartoon characters in Cinema412, such as:
Setting up the scene and importing the character model
Creating a skeleton and binding it to the mesh
Creating controllers and constraints for the head, eyes, mouth, and ears
Creating a bendy limb rig for the arms and legs
Creating an advanced squash and stretch spine rig with volume controls
Creating a flexible counter-rotation arm rig to preserve the upper arm as it twists
Creating a hand rig with finger controls and attributes
Creating a foot rig with heel and toe controls
Creating a tail rig with spline dynamics and IK
Creating a wing rig with spline dynamics and FK
Creating a hair rig with spline dynamics and hair objects
Creating a facial rig with morph targets and user data
Creating a global control and setting up the hierarchy
Skinning the character to a cage for better deformation
Adding secondary motion with deformers and Xpresso
Adding color coding and icons to the controllers
Adding custom attributes and sliders to the controllers
Adding user data and Xpresso to control the visibility of the controllers
Adding user data and Xpresso to control the dynamics of the hair, tail, and wings
Adding user data and Xpresso to control the morph targets of the facial rig
Adding user data and Xpresso to control the volume of the squash and stretch spine rig
Adding user data and Xpresso to control the twist of the counter-rotation arm rig
Testing and debugging the rig
Baking and exporting the animation
The course also comes with project files that include the character model, textures, materials, rigs, animations, and scenes. You can use these files to follow along with the tutorials or to practice on your own.
What are the benefits of taking the course?
Taking this course will help you learn how to rig cartoon characters in Cinema412 in a fun and easy way. You will learn from an experienced instructor who will guide you through every step of the process. You will also learn some tips and tricks that will make your rigging workflow more efficient and effective.
By taking this course, you will be able to:
Create intuitive, animator-friendly controls for your cartoon characters
Create bendy limbs that can stretch and squash without losing volume or shape
Create flexible spines that can bend in any direction without breaking or collapsing
Create counter-rotation arms that can twist without flipping or distorting
Create realistic hair, tail, and wing dynamics that can react to gravity, wind, and collisions
Create expressive facial animations with morph targets and user data
Skin your character to a cage for better deformation and performance
Add secondary motion with deformers and Xpresso for more life-like animations
Add color coding and icons to your controllers for better organization and visibility
Add custom attributes and sliders to your controllers for more control and flexibility
Add user data and Xpresso to control various aspects of your rig with ease
Test and debug your rig for any errors or issues
Bake and export your animation for rendering or sharing