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How to Rig Cartoon Characters in Cinema412 with Digital-Tutors


Digital-Tutors - Rigging Cartoon Characters In Cinema412




If you are interested in learning how to rig cartoon characters in Cinema412, you may want to check out the video course by Digital-Tutors. This course will teach you the tools and techniques for creating a cartoony control rig in Cinema412, step by step.




Digital-Tutors - Rigging cartoon characters in Cinema412



In this article, we will give you an overview of the course content, the benefits of taking the course, and how to get access to the course. We will also answer some frequently asked questions about the course.


What is the course content?




The course consists of 7 hours and 11 minutes of video tutorials, divided into 24 chapters. Each chapter covers a different aspect of rigging cartoon characters in Cinema412, such as:


  • Setting up the scene and importing the character model



  • Creating a skeleton and binding it to the mesh



  • Creating controllers and constraints for the head, eyes, mouth, and ears



  • Creating a bendy limb rig for the arms and legs



  • Creating an advanced squash and stretch spine rig with volume controls



  • Creating a flexible counter-rotation arm rig to preserve the upper arm as it twists



  • Creating a hand rig with finger controls and attributes



  • Creating a foot rig with heel and toe controls



  • Creating a tail rig with spline dynamics and IK



  • Creating a wing rig with spline dynamics and FK



  • Creating a hair rig with spline dynamics and hair objects



  • Creating a facial rig with morph targets and user data



  • Creating a global control and setting up the hierarchy



  • Skinning the character to a cage for better deformation



  • Adding secondary motion with deformers and Xpresso



  • Adding color coding and icons to the controllers



  • Adding custom attributes and sliders to the controllers



  • Adding user data and Xpresso to control the visibility of the controllers



  • Adding user data and Xpresso to control the dynamics of the hair, tail, and wings



  • Adding user data and Xpresso to control the morph targets of the facial rig



  • Adding user data and Xpresso to control the volume of the squash and stretch spine rig



  • Adding user data and Xpresso to control the twist of the counter-rotation arm rig



  • Testing and debugging the rig



  • Baking and exporting the animation



The course also comes with project files that include the character model, textures, materials, rigs, animations, and scenes. You can use these files to follow along with the tutorials or to practice on your own.


What are the benefits of taking the course?




Taking this course will help you learn how to rig cartoon characters in Cinema412 in a fun and easy way. You will learn from an experienced instructor who will guide you through every step of the process. You will also learn some tips and tricks that will make your rigging workflow more efficient and effective.


By taking this course, you will be able to:


  • Create intuitive, animator-friendly controls for your cartoon characters



  • Create bendy limbs that can stretch and squash without losing volume or shape



  • Create flexible spines that can bend in any direction without breaking or collapsing



  • Create counter-rotation arms that can twist without flipping or distorting



  • Create realistic hair, tail, and wing dynamics that can react to gravity, wind, and collisions



  • Create expressive facial animations with morph targets and user data



  • Skin your character to a cage for better deformation and performance



  • Add secondary motion with deformers and Xpresso for more life-like animations



  • Add color coding and icons to your controllers for better organization and visibility



  • Add custom attributes and sliders to your controllers for more control and flexibility



  • Add user data and Xpresso to control various aspects of your rig with ease



  • Test and debug your rig for any errors or issues



  • Bake and export your animation for rendering or sharing



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